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TricKey Typing

Vehicles and an associated typing minigame built on top of the open-source, multiplayer virtual town Covey.town — designed and shipped with a team of four.

TypeScript React / Next.js ChakraUI Firebase Jest Render
Covey.town vehicle selection menu
Vehicle selection menu
Covey.town minigame
Typing minigame in play

The idea

Covey.town is a retro Pokémon-style game, and the character walks around the map pretty slowly — so as a team of four, we decided to add vehicles that let players move faster. We also wanted to give people something to do while riding, so we tacked on a small arcade-style typing minigame that only unlocks with a vehicle equipped.

What we shipped

The final implementation includes three vehicles — bicycle, skateboard, and horse — each with its own movement speed and animations. The minigame gives players 15 seconds to type as many words correctly as possible. Final scores are tied to a three-letter username and are written to both a per-session leaderboard and a persistent one.

Tech stack

My contributions

I designed the backend data structures for vehicles, implemented the logic for equipping one, designed both the frontend and backend for the minigame, and built the UI for the leaderboard. Along the way I got to work with: